Week 11: Final Project Devlog


The game's prototype is done, and the feedback we got from playtesting was pretty helpful. Things we definitely will do moving forward are: 

Adding a clearer effect after teleporting

Increasing enemy aggro range

We need to add more things to the gameplay and consider adding reasons to not teleport, as currently there is no reason not to and that trivializes enemies. This can be circumvented with level design, such as teleporting you into a bad position or a trapped room.  Currently level design is the most important part of the game and something I'll be working on over the next few weeks as that makes or breaks a puzzle game. I think our game is in a good spot at the moment.

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