Week 11: Final Project Devlog
Devlog » Devlog
The game's prototype is done, and the feedback we got from playtesting was pretty helpful. Things we definitely will do moving forward are:
Adding a clearer effect after teleporting
Increasing enemy aggro range
We need to add more things to the gameplay and consider adding reasons to not teleport, as currently there is no reason not to and that trivializes enemies. This can be circumvented with level design, such as teleporting you into a bad position or a trapped room. Currently level design is the most important part of the game and something I'll be working on over the next few weeks as that makes or breaks a puzzle game. I think our game is in a good spot at the moment.
Devlog
More posts
- EX.4 Post MortemJun 16, 2018
- EX.3Jun 08, 2018
- EX.2Jun 01, 2018
- EX.1May 25, 2018
- Week 8: PrototypesMar 22, 2018
- Week 3: Architecture, Performance, and GamesMar 08, 2018
- Week 2: 10 PrintMar 08, 2018
- Week 5: Midterm ProgressMar 01, 2018
- Week 4: Midterm IdeaMar 01, 2018
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