EX.2


This week I completely rebuilt the unity scene in an attempt to figure out what was causing the movement issue and making the game area and camera better. Before rebuilding it, I made it a branch in my repository in case I  broke something,  so I could always go back. Luckily, that didn't happen. The movement issue was finally fixed when I realized the model itself was the problem and not my code. (That almost never happens.) The current placeholder boat model was rotated in the wrong direction in Maya, so when it was imported the pivot points were off, making the ship look like it was moving left instead of forward, despite actually moving forward on it's pivot point.  I added a skybox and a placeholder wave texture, along with a basic camera script, to make the player feel like they're moving, which was an issue with the prototype. My random obstacle spawner needs some improvement. I'm considering scrapping it if I can't improve it by next week, and just manually adding obstacles instead. The basic camera control will be improved. The collision detection when catching up to the enemy boat also doesn't work consistently, which I also hope to fix. Along with these extra fixes I'll be working on the models for next week.

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