EX.1
This week I tried to get a workable prototype working. For this prototype the goal was to have a moving enemy ship, a moving player ship, and obstacles that would result in a game over upon collision. I also added a timer that will also cause a game over if it runs out. One of the biggest difficulties getting the prototype to work was the player movement. The player control input seemed to have shifted all key presses to the left (ex. W moves you left and A moves you backward.) Changing the GetKey codes to what was being reflected didn't seem to have any effect. Next week I plan to fix the character controller since movement is key to the game. I also plan on adding a skybox and adding something to the sea to make it more apparent that you're moving. I also plan to work on a random obstacle generator.
Devlog
More posts
- EX.4 Post MortemJun 16, 2018
- EX.3Jun 08, 2018
- EX.2Jun 01, 2018
- Week 11: Final Project DevlogApr 12, 2018
- Week 8: PrototypesMar 22, 2018
- Week 3: Architecture, Performance, and GamesMar 08, 2018
- Week 2: 10 PrintMar 08, 2018
- Week 5: Midterm ProgressMar 01, 2018
- Week 4: Midterm IdeaMar 01, 2018
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