EX.4 Post Mortem


1.The game is now called Bumper Boating, and the goal is now to ram the other boat while avoiding rocks and manipulating the enemy into not running into rocks as well. The concept was based off an experience I had at a summer camp where they taught us how to sail boats. My group decided to forcibly board another group's boat, and we had to outmanuever the other boat long enough to have people jump off our boat into theirs. 

2. I ran into a lot of issues with this project, especially with colliders. I had many instances where the colliders wouldn't work at all, or were too sensitive, causing the game to end immediately upon starting. i eventually worked around it by manually editing each box and sphere collider, although there was another issue where all the collisions just stopped working. I fixed that by deleting all rigidbodies and colliders and remaking those. I think the biggest success of the project is the enemy behavior, and the way it looks when dodging you.

3. If i had more time I would add music and sounds to the game, make rocks randomly generated (which I attempted but failed to do)as well as tweak some of the models and coloring. If I wanted to take the project further, I could add in different modes, such as a mode with multiple enemies, a mode where you have to avoid the enemies. I could also  add a wind mechanic that affects movement speed and turning. I could also add in a capsizing mechanic where you lose by turning too fast and causing your boat to flip over, like in real life. 

Leave a comment

Log in with itch.io to leave a comment.