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EX.4 Post Mortem
June 16, 2018
by
slurpy
1.The game is now called Bumper Boating, and the goal is now to ram the other boat while avoiding rocks and manipulating the enemy into not running into rocks as well. The concept was based off an exp...
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EX.3
June 08, 2018
by
slurpy
This week I wasn't able to get all the things I wanted done, since I went back to california and found out my computer and internet connection are both really bad. Unity barely runs on this computer,...
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EX.2
June 01, 2018
by
slurpy
This week I completely rebuilt the unity scene in an attempt to figure out what was causing the movement issue and making the game area and camera better. Before rebuilding it, I made it a branch in m...
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EX.1
May 25, 2018
by
slurpy
This week I tried to get a workable prototype working. For this prototype the goal was to have a moving enemy ship, a moving player ship, and obstacles that would result in a game over upon collision...
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Week 11: Final Project Devlog
April 12, 2018
by
slurpy
The game's prototype is done, and the feedback we got from playtesting was pretty helpful. Things we definitely will do moving forward are: Adding a clearer effect after teleporting Increasing enemy...
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Week 8: Prototypes
March 22, 2018
by
slurpy
The four different categories of prototypes are: Role prototypes, Look and Feel prototypes, Implementation prototypes, and Integration prototypes. Example 2 was made for getting opinions from users on...
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Week 3: Architecture, Performance, and Games
March 08, 2018
by
slurpy
Software Architecture is giving thought to how you've organized your code, and in Unity, it can be seen through how you've set up your scripts. If you use something like a character controller and the...
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Week 2: 10 Print
March 08, 2018
by
slurpy
Platform studies is a way of looking at the hardware the code runs on, as well as things like operating systems and input devices, and how they work with code. In the 10 PRINT code, 10 is the numbered...
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Week 5: Midterm Progress
March 01, 2018
by
slurpy
In terms of gameplay I've had to make a few changes. I have decided to completely scrap the wind mechanic because it didn't work very well and didn't add much to the game other than frustration due to...
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Week 4: Midterm Idea
March 01, 2018
by
slurpy
My midterm idea is based off the time I helped steer a small sailboat in order to catch up with another sailboat so that one person could forcibly board and hijack them. The object of the game is to c...
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Week 1: The Door Problem
February 01, 2018
by
slurpy
The Creative Director is my favorite job, because I want to make my ideas and stories real, and have as much control over it as possible. I also like the idea of working on it with other people, and s...
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